HDRP: Fixed the sun leaking from behind fully opaque clouds. URP: Fixed disabled debug lighting modes on Vulkan and OpenGL following a shader compiler fix. Serialization: Added: SerializedProperty.numericType that exposes the precise type of a numeric property (for example float versus double). (1339181), Editor: Properly restore Settings Window splitter position when domain reload happens. Mobile: Enabled boost mode during engine startup. This has already been backported to older releases and will not be mentioned in final notes. Compare your portfolio performance to leading indices and get personalized stock ideas based on your portfolio. HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader. (1367899), Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1340631). (1298775), Asset Import: Fixed for Failing Importer Performance Tests on Linux. (1323868), Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. HDRP: Fixed missing API documentation for LTC area light code. (1367175). Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh". Sign up for MarketBeat All Access to gain access to MarketBeat's full suite of research tools: You have already added five stocks to your watchlist. Earnings Summary For their last quarter, Unity Software (U) reported earnings of -$0.18 per share, beating the Zacks Consensus Estimate of $-0.20 per share. Version Control: Fixed contextual menu not showing up in project view. Fixed auto login errors not showing up for users Callbacks that were registered on inner components of the InputField might also be affected. Serialization: Improved SerializedFileWrite to minimize file rewrite, this comes with many performance improvements. Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay. most projects that are used to test packages within Unity) will now move the Assets instead of copying them. (1325753). (1383042), Graphics: Fixed incorrectly regenerated thumbnails when reimporting sprites with an asset postprocessor. HDRP: Added: Volumetric clouds support for baked and realtime reflection probes. Graphics: Reset asset now works on RenderTexture and CustomRenderTexture assets. Following the sale, the chief marketing officer now directly owns 220,397 shares of the company's stock, valued at $12,243,053.35. Visual Scripting: No more il2cpp crash caused by infinite recursion when generating AotStubs. Burst: Fixed an issue where with optimizations disabled, using half conversions on platforms that did not natively support half could cause linker errors. 326 E 8th St #105, Sioux Falls, SD 57103 |
[email protected] | (844) 978-6257 Unity Software EPS for the quarter ending June 30, 2022 was $-0.69, a 30.19% increase year-over-year. HDRP: Added: Added new configuration ShderOptions.FPTLMaxLightCount in ShaderConfig.cs for maximum light count per fine pruned tile. Physics: Added: Expose a variant of Physics.BakeMesh that accepts cooking options. Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing. Mobile: Added the Feature API to check which Adaptive Performance feature is available on the current platform. HDRP: Added: Added support for HDR output devices. (1348261). We were taking a FileShare.Read lock, when we needed to take FileShare.ReadWrite. message. HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code. (1355200), UI Toolkit: Fixed UI Toolkit events not working after script recompilation during Play mode when using the EventSystem component as the source of events. Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call. (1299849), Animation: The engine could crash when calling Rebind() on an animator. HDRP: Fixed the cloudlayer not using depth buffer. During the same quarter in the previous year, the company earned ($0.34) EPS. Scene/Game View: Added shortcut keys to cycle between available tool contexts. VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame). Visit the Earnings Calendar to see dates for upcoming earnings announcements. (1342524), Graphics: Fixed an issue were errors related to .raytrace shader (RayTracingShader) setup were not removed from the Console Window in the Editor after they were fixed. Every year on the third or fourth Wednesday in October, a very special event comes around the Day of Unity, or Unity Day, as it is commonly called, which is celebrated on October 19 this year. (1362598). Package: Public release of
[email protected] Burst: Fixed type initialization error, and invalid log messages about needing to add [MonoPInvokeCallback] to be compatible with IL2CPP, that could occur in a player build with Burst disabled. Graphics: Fixed undefined behaviour occurring with AssetPreview for Single Channel Alpha texture types. (1373165), Editor: Ensured compact mode works fine with Asset store provider. (1382467). 2D: Updated Skinning Editor tooltips text. XR: The Oculus XR Plugin package has been updated to 1.11.0. HDRP: Fixed the point distribution for the diffuse denoiser sometimes not being properly intialized. Graphics: Added: Exposed LockBufferForWrite and UnlockBufferAfterWrite for GraphicsBuffer (it only existed for ComputeBuffer before under the names Begin/EndWrite). Burst: Fixed "UnityException: CompileAsyncDelegateMethod can only be called from the main thread." While Unity Software currently has a "Moderate Buy" rating among analysts, top-rated analysts believe these five stocks are better buys. (1348529), Scene/Game View: Fixed Tools Overlay not respecting EditorTool.IsAvailable() value. (1379547), Scene/Game View: Fixed issue where expanding a collapsed search overlay would result in stack overflow and crash the editor. Learn more about MarketBeat. HDRP: Fixed for allowing to change dynamic resolution upscale filter via script. This is not always possible and manual blend mode changes might be required. Fixed missing Enterprise login link (1402368), Shaders: Fixed strict shader variant matching not picking up correct variants when using stage-specific keywords. (1350077), GI: Fixed terrain with holes that could be wronfully ignored by the lightmapper. Material Variants offer a powerful, integrated workflow to reduce iteration cycles when managing large amounts of assets to improve collaboration. URP: Added: URP global setting for stripping off shader variants. (1402588), UI Toolkit: Fixed issue when item is removed from hierarchy while the pointer is still in a captured state. (1353355), Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. XR: Updated the verified AR Foundation related packages to 4.2.2. (1313675). (1293458). (1350228), UI Toolkit: Slider dragger-container height/width are now properly set when not showing the input field and setting align-items to something else than stretch. Version Control: Enabled workspace migration from Collab to Plastic, whether or not you have Plastic installed. (1382259). Register now Save the date. 2D: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting. HDRP: Visual Environment ambient mode is now set to Dynamic by default. (1351876), Animation: Fixed keyframing of the "Active" property in constraint components. Copy and paste multiple symbols separated by spaces. (1315584), AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. Build Pipeline: It is no longer possible to build a player when a script reload is pending. Burst: Fixed a compiler miscompile if you loaded a static readonly v128 and passed it straight to a function as an argument. HDRP: Added: Support for "Always Draw Dynamic" option for directional light cached shadows. Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add blank space to the end of the Rule list. HDRP: Fixed white flashes when history is reset due to changes on type of upsampler. Identify stocks that meet your criteria using seven unique stock screeners. Version Control: Updated status bar notification icons HDRP: Fixed contact shadow disappearing when shadowmask is used and no non-static object is available. 2022 Market data provided is at least 10-minutes delayed and hosted by Barchart Solutions. 2D: Improved performance of RuleTile caching. (1345905), Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. Visual Scripting: Restoring the public icon set api. Android: Changed boost documentation and timing values in the simulator to reflect the boost mode timing of 10s instead of the previous 15 seconds as it changes on the driver side. (1345699), Editor: Fixed can't resize the Inspector window when a script is attached to a GameObject and Sirenix Odin Inspector plugin is installed. (1341868), UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. This instant news alert was generated by narrative science technology and financial data from MarketBeat in order to provide readers with the fastest and most accurate reporting. (1365807), Graphics: Fixed GLSL shader compilation error on some OpenGL drivers when using SV_RenderTargetArrayIndex with tessellation shaders. 2D: Replace usage of Triangle.Net with in house tessellation solution. VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way. Was OnUpdate() called recursively?. MarketBeat empowers individual investors to make better trading decisions by providing real-time financial data and objective market analysis. (1377944), GI: Added test is disabled on all Editor platforms. Graphics: Updated Postprocessing v2 package to 3.2.0. UI Toolkit: Removed: Removed non-generic overload for retrieving a custom style property of type UnityEngine.Object. Unity Software last issued its quarterly earnings data on August 9th, 2022. HDRP: Fixed regression in the clouds presets. Package: Updated Code Coverage package to v1.1.1. Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder. Fixed small textbox on checkin dialog when launched from context menu HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels. Information is provided 'as-is' and solely for informational purposes, not for trading purposes or advice, and is delayed. Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. Graphics: Added: VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines. com.unity.2d.pixel-perfect: 5.0.0 5.0.1, com.unity.2d.psdimporter: 6.0.0-pre.2 7.0.0, com.unity.2d.spriteshape: 7.0.0-pre.2 8.0.0, com.unity.2d.tilemap.extras: 2.0.0 3.0.0, com.unity.adaptiveperformance: 3.0.0-pre.2 4.0.0, com.unity.adaptiveperformance.samsung.android: 3.0.0-pre.2 4.0.0, com.unity.animation.rigging: 1.1.0 1.1.1, com.unity.cinemachine: 2.8.0-pre.1 2.8.4, com.unity.formats.alembic: 2.2.0-pre.4 2.3.0, com.unity.ide.visualstudio: 2.0.9 2.0.14, com.unity.inputsystem: 1.1.0-pre.5 1.3.0, com.unity.live-capture: 1.0.1-pre.465 2.0.1, com.unity.localization: 1.0.0-pre.9 1.0.5, com.unity.mobile.android-logcat: 1.2.2 1.2.3, com.unity.mobile.notifications: 1.4.1 2.0.0, com.unity.nuget.mono-cecil: 1.10.1 1.10.2, com.unity.nuget.newtonsoft-json: 2.0.0 2.0.2, com.unity.performance.profile-analyzer: 1.0.3 1.1.1, com.unity.profiling.core: 1.0.0-pre.1 1.0.2, com.unity.remote-config-runtime: 2.0.0 2.1.2, com.unity.render-pipelines.core: 12.0.0 13.1.7, com.unity.render-pipelines.high-definition: 12.0.0 13.1.7, com.unity.render-pipelines.high-definition-config: 12.0.0 13.1.7, com.unity.render-pipelines.universal: 12.0.0 13.1.7, com.unity.scriptablebuildpipeline: 1.18.0 1.19.6, com.unity.settings-manager: 1.0.3 2.0.1, com.unity.subsystemregistration: 1.1.0 1.1.1, com.unity.test-framework: 1.1.26 1.1.31, com.unity.testtools.codecoverage: 1.0.0 1.1.1, com.unity.visualeffectgraph: 12.0.0 13.1.7, com.unity.xr.arfoundation: 4.2.0-pre.5 4.2.2, com.unity.xr.arkit-face-tracking: 4.2.0-pre.4 4.2.2, com.unity.xr.arsubsystems: 4.2.0-pre.5 4.2.2, com.unity.xr.legacyinputhelpers: 2.1.7 2.1.9, com.unity.formats.fbx: 4.1.0-pre.2 4.1.2, com.unity.learn.iet-framework: 2.0.0-pre.1 2.1.1, com.unity.learn.iet-framework.authoring: 1.0.0-pre.1 1.0.0, com.unity.terrain-tools: 4.0.0-pre.2 4.0.3,
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[email protected], Unity Collection and Use of Personal Information, Check out our Guide to Being an Effective Beta Tester, Share and discuss your beta experience with the community. (1347730), macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. This enables layout independent keycodes on all platforms. Android: Fixed simulator where temperature level and trend would not get updated when thermal action was updated. Graphics: Fixed a critical issue on android devices & lens flares. (1216937), UI Toolkit: Fixed tooltips not shown in children of a BaseField. (1327645), Audio: Fixed rare access violation crash in audio update of main thread. Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures. (1376327), Package Manager: Fixed the issue where CheckUpdate calls does not end for disabled packages. Visit the Earnings Calendar to see dates for upcoming earnings announcements. (1297258), GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1383095), Editor: Fixed GUIClip errors are shown after deleting all objects from multiple loaded Scenes in the Hierarchy. URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode. 2D: [RuleTile] Fixed error in RuleTileEditor when removing all Rules and adding a new Rule. Graphics: Added: A field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane. Refined the status overlay icons (1396392), Package Manager: Fixed a NullReferenceException thrown when user selects a feature set that contains a package, not discoverable in Editor manifest, in the list of included packages. Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch. Graphics: LODGroup.lastLODBillboard is now exposed to C# API. Added more API documentation. Android: Added Adaptive Decals for Adaptive Performance. (1333410), Editor: Fixed gradient picker was forced to always use gamma colorspace (ignoring provided parameter). (1358483). HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset. This option is available from the gear icon. (1182858). HDRP: Fixed Post Process not editable in the default frame settings. Graphics: Reduced main thread hitching caused by Shader loading. HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions. MarketBeat does not provide personalized financial advice and does not issue recommendations or offers to buy stock or sell any security. HDRP: Fixed cached directional light shadows disappearing without reappearing when the going outside of the range of shadow validity. About Earnings Date Nasdaq provides visual. (1353387), Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1322420), Package Manager: Fixed issue where Package Manager UI goes all black for a brief moment after an UPM resolve operation,. Profiler: Updated
[email protected]. Physics: Changed "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. HDRP: Fixed custom pass injection point not visible in the UI when using the Camera mode. See what's happening in the market right now with MarketBeat's real-time news feed. See the upgrade guide for compatibility options and how assets are upgraded. The first parameter of the callback will be the previous quality level, and the second is the current one. . (1342201). Graphics: Fixed memory leak when using Vulkan GraphicsJobs. 2D: [com.unity.2d.tilemap.extras][RuleTileEditor] Add field to change number of TilingRules. (1330718), Asset Import: Reverted Save As list item to an actual button. (1280030), Graphics: Fixed incorrect rendering when SRP Batcher skips invalid meshes during BRG rendering. Burst: Fixed a super rare bug whereby if you kicked off two compilations very close together (most likely when running Unity in some sort of headless build-a-player mode), Burst could throw an exception on a burst hash cache file being locked by the process. 2D: [com.unity.2d.psdimporter]Allow support for .PSD files through user switching for PSDImporter. URP: Fixed "Add Renderer Feature" filtering in menu. The business's revenue was up 8.6% compared to the same quarter last year. URP: Added: Support for default sprite mask shaders for the 2D Renderer in URP. (1367534), UI Toolkit: Fixed focus in the list view when navigating with arrow keys or scrolling. (1249100), Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. Financial Juice HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. Vanguard Group Inc. now owns 17,279,116 shares of the company's stock valued at $1,714,261,000 after acquiring an additional 2,531,507 shares during the last quarter. Undo System: Improved performance when overwriting the redo stack. Editor: Fixed bug where the OSX splash art would show 2021 copyright when it should be 2022. HDRP: Disabled the "Reflect Sky" feature in the case of transparent screen space reflections for the water system. (1258785), Editor: Fixed Transform Component update with HideFlags.DontSave objects. Shaders: Fixed incorrect batching for shadow casters when shaders have properties affecting fixed-function state. GI: Crash in GPU lightmapper after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers(). Unity Software has generated ($2.26) earnings per share over the last year (($2.26) diluted earnings per share). (1363623), Editor: Fixed handling of special hotkey characters in the Open Recent Scene sub-menu. (1368242), UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. URP: Fixed soft shadows shader variants not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader). Editor: Fixed an occasional exception when reordering expanded elements. Version Control: Fixed NullReferenceException after closing the Plastic SCM window. URP: Added: Depth Texture setting for Overlay Camera. These symbols will be available throughout the site during your session. (1365707). Sign in to your free account to enjoy all that MarketBeat has to offer. Content tailored for you. HDRP: Changed the NVIDIA install button to the standard FixMeButton. Energy Transfer Raises Guidance, But Stock Lower On Revenue Miss, Papa Johns Falls Flat On Earnings, Shares Set To Rise, Mid-Caps CommScope, Dycom Outperform Broader Telecom Industry, Paypal Shows Promise With Strong Buy Rating, New Revenue Strategy, Strong Earnings, Apple Remains a Buy, Chesapeake Energy Focus on Natural Gas Leads to Strong Results, Devon Energy Lower After Beating Q3 Views But Slashing Dividend. Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. Additionally, the RenderTexture.graphicsFormat getter no longer logs errors/warnings. Editor: Improved performance of AssetDatabase.GetAllLabels. VFX Graph: Fixed a GPU hang on some initialize dispatch during dichotomy (platform specific). VFX Graph: Fixed Collision with Depth Buffer when using Orthographic camera. Search: Many UI and UX search improvements. Package: Updated the Fbx Exporter package to version 4.1.2. (1349018), UI Toolkit: Fixed selectors quick sheet styling in UI Builder. Package: Added com.unity.cinemachine 2.9.0-pre.1 as a pre-release. Package Manager: Updated com.unity.purchasing to 4.1.2. URP: Fixed camera sorting layer render target not being allocated in the 2d renderer. HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas. (1355120), Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. N/A (internal): Fixed build for embeddedlinnux HDRP: Fixed issue with HDRI Sky and shadow filtering quality set to high.
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