No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Rupture is a mod that increases the Impact damage of Rifles. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Radiation is the result of combining Heat and Electricity. Slash is the best IPS damage type. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Only use Blast on a status primer. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. If you had to choose one stat, which would it be? . I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. I can see how my suggetion may seem to complicate things, but it doesnt really. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Scaling armorbreaks the balance between damage types. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Search within r/Warframe. A +10% slash would make the weapon deal 5 more slash damage. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Armor strip and DoT damage make Heat excellent for all factions across all activities. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. It's tough to top Viral in the current meta. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Classic and satisfying dish with garlic, lemon, and rosemary. Yet, anything someone says thatregards nerffing that power, isrejected by the community. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Polarity If you're struggling to fight the Corpus in the early game, equip an Electricity mod. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Now. Combining two elemental mods will create a combined element. Magnetic can be created by combining Cold and Toxin. The bleed from slash is OP, its that simple. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). 0 coins. Rupture Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). IPS stat mods can look something like this. 1 mod = 5 stacks (resets at 5 stacks) A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Each of these will have an elemental status tied to them. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. with negative impact riven, you can make whipclaw to be slash-puncture only. Each weapon now also gives three different types of damage: impact, puncture and slash. Out of every elemental damage type, Blast is arguably the worst. Icon Valve Corporation. you wont be sitting for so long hitting the same target. Sourced from official drop table repository. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. So i just started playing warframe again and am still learning the new damage system. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. By They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. everyone wants OP builds that pretty much trivialize the entire game. 460k dps viral+slash crescent slicer. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). It's easy! At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. . 2. Trading Tax BY: Erica Ziegler-Smith . ok, and from your experience, when does a corrosive build become useless? Update 11.0 (2013-11-20) Only use this on a status primer. ((100 + 50) * 10 / 100 = 15). Amplifies DoT if the bullet that proc the DoT status hits the weakspot. If you're a new player, we recommend Corrosive and Heat. Explosions from the gun inflict self . For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. User account menu. It's scaling armor that breaks it. Credits Required To Max Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. your option 2: secondary stat: Slash only seems broken because armor mechanics in this game are. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Impact: Impact Damage is one of the three physical damage types. Enemies will get tankier just by scaling health. Log In Sign Up. everyone wants OP builds that pretty much trivialize the entire game. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Puncture: Puncture Damage is one of the three physical damage types. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Recommended for use with weapons that have a higher Impact damage than other damage types. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Puncture as a base element is good against armour. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. weighting the slash with +slash% will increase the chance for slash proc, and hi. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Request. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Learn everything about the powerful Epitaph. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Slash only shows its mettle when armor levels get high and that doesn't take very long. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. That really sounds like IPS needs a more thorough and fundamental rework in that case. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. The Synoid Helicor deals the most impact damage of the hammer-type weapons. - At maximum 10 stacks enemy is stunned. This is even though Fulmin already has innate Electricity.). Duviri isn't just another open world - it's an entirely new way to experience Warframe. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). All the latest gaming news, game reviews and trailers. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Puncture - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. We don't need complicated mods. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. That is very important. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. That's the issue. thehotsung8701A,April 12, 2015. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things.
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